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Last month's editorial pointed out that higher
education may well change significantly as a result of the
tremendous impact that information technologies are having on
society. It quoted a white paper (1) by Russell Edgerton, Director
of the Education Program of the Pew Charitable
Trusts. Edgerton argued that higher education is currently failing
to meet three challenges: to provide higher quality
education; to reduce costs; and to regain its former stature as an
important player in shaping public policy.
Edgerton recommended that the Pew Trusts should
encourage colleges and universities to set more ambitious
goals for undergraduate education, to enter the public arena
and play a major role in the reform of K-12 education, and
to develop an academic profession interested in working
toward these goals. Four new aims for undergraduate education
were identified: "encouraging institutions to take learning
seriously, encouraging faculty to take pedagogy seriously,
demonstrating that technology can be used to reduce costs as well as
to enhance learning, and developing new incentives for
continuous quality improvement."
One wonders why institutions of higher
education should need to be encouraged toward goals that seem
obviously congruent with their mission and self interest,
but today's colleges and universities seem more likely to
respond to outside offers of funding than to develop their own
plans of action. As members of the faculty of such institutions,
it behooves us to consider what some of those outside
influences are likely to be and what effects they are likely to
have on us, on our institutions, and on our students.
Higher education is seen as a growth market by
Michael Dolence and Donald Norris (2). In 1995 they projected
that in five years there would be an increase of 20 million
full-time equivalent enrollments in the U.S. and more than
100 million world wide. However, this growth was not
projected to be traditional, on-campus students. Most was expected
to come from those whose knowledge requires continual
updating (engineers, medical personnel, computer
programmers), or from those who need to acquire new skills
because their employment has been terminated.
If education is a growth market, it is sobering to
realize that the existing system invests precious little in research
and development. In the pharmaceutical industry some 23%
of expenditures for medications is applied toward research
and development. For growth industries on average, the figure
is 10%. For education it may be as small as 0.1%. This
situation seems not to be a major concern of faculty or
administrators at colleges and universities, but it has attracted
the attention of venture capitalists. In the past year or two
they have started investing heavily in companies that propose
to create educational software, Web-based materials, and
other applications of information technology to education.
Perhaps Disney, Microsoft, or an upstart successor will provide
the best hope for the future of education in this country.
But won't college and university faculty be involved
in writing the new technology-based materials just as they
write textbooks now? Perhaps they will, but development of these
new materials is far more a cooperative enterprise
than is writing a book. It requires daily
interactions among individuals with many different kinds of
expertise, and it is an incremental process that
requires continual input and revision. Even
materials that have been thoroughly evaluated and refined
must be continually updated to make them
compatible with the latest technology. A textbook author does
not have to transpose from Apple II to IBM PC to Macintosh
to Windows to World Wide Web to. It seems certain that
to produce new kinds of technology-based educational
materials will require team efforts and far greater investment of
time, money, and equipment than is currently applied to textbooks.
Colleges and universities are the institutions most
likely to have the combination of personnel, experience, and
facilities to become effective suppliers in this growth
market. They could also alleviate existing problems by developing
and adopting information technology more widely. For
example, students are less likely to drop out of courses in which
effective learning technology is employed, and remediation of
poor background can be individualized via technology.
Students who do not retake a course represent savings in time and
effort on the part of their teachers, in institutional
resources, and in dollar costs to the students themselves. Quality of
education can be improved and costs reduced by
information technology, even within the traditional campus setting.
Energizing universities to lead the way in
development of new educational approaches will not succeed unless
much greater kudos and rewards are accorded those who
collaborate to produce appropriate materials. For a university it
is only a small stretch from generating income through
overhead on grants to generating income via off-campus
distribution of educational materials. The requisite cognitive
scientists, subject-matter experts, learning theorists, and
information technology staff are available on many campuses.
Institutions that evolve a workable system for initiating,
stimulating, and rewarding development of technology-based
educational materials are likely to become the leaders of the
21st century.
Literature Cited
1. Edgerton, R. Education White Paper, Pew Charitable Trusts,
1998 http://www.pewtrusts.com/Frame.cfm?Framesource=programs/edu
/eduindex.cfm (accessed Feb 1999).
2. Dolence, M. G.; Norris, D. M.
Transforming Higher Education: A Vision for Learning in the 21st
Century; Society for College and University Planning, Ann Arbor, MI 48105, 1995 (catalog is
at http://141.211.140.59/catalog/catalog.htm;
accessed Feb 1999).
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